Frayed Scion
An MMORPG in development. One persistent world. Three playable peoples. No release date; we will not invent one.
This is everything the camp says, in text.
Yours to choose
The full camp, on this phone
The picture up top is one frame of the camp. The whole thing is live — a night clearing in real-time 3D, the same one desktop visitors stand in. You walk it by dragging.
- About 8 MB arrives before the camp appears; about 15 MB in all if you walk the whole of it.
- It wants a fairly recent phone. If yours struggles, it sets you back down on this page.
- It is best sideways. Upright, the camp sits small between dark bars.
Nothing about this choice is stored — next visit it is yours again. The text version stays one press away: Simple view, in the top bar.
The fire is still lit
Three at the fire tonight, and room at it for a fourth.
Up the valley the lamps are going out in order. Nobody here can say why.
Three peoples. No two agree.
Not beasts, not costumes. Neighbours.
All three take any calling: Berserker, Witch, Hunter. Men and women of each are playable.
Tigerian — highland-born; their ground the Highland Holds. Nearest the flame, on the left.
Zu'bat — hears you long before it sees you; their ground the Sinkhole Warrens. Across the fire, at the centre.
Rah'nas — came up from the water; their ground the Drowned Coast. On the right, nearest the way out.
The path goes down
The Long Stair is the way down: two and a half kilometres of rope, stone and lamplight. It already exists in the build — walkable end to end.
The valley it falls through is Lampfold: Hilltep Court, The Watch, Ropewalk, The Broken Locks, Kiln Camp, Zuna-hal. One place carries no name — no record, still water, the dogs will not drink.
Past Lampfold is the Fallow, wider than one valley. Zones are raised one at a time.
Something is taking the lamps
On festival night the lane above the valley is strung with lamps. This year they are going out — one at a time, in order, from the far end, toward the village.
Nothing is broken. No glass on the ground. The brackets are not even bent.
The dogs will not walk past the twelfth post.
Eight lamps remain on the lane.
We are not going to explain it, because nobody in the valley can.
Things in this clearing
- The Notice Post — read what the maker said
- The satchel by the fire — see Things Found
- Tigerian, nearest the flame on the left — meet the peoples
- The fire — Join the Fire on Discord, in a new tab
- Zu'bat, across the fire at the centre — meet the peoples
- The path out of camp — see the World
- Rah'nas, on the right by the way out — meet the peoples
- The lamp on the post, going out — see the Signal
